#include "CrossbowProjectileMagnetic.h" #include "Net/UnrealNetwork.h" void UCrossbowProjectileMagnetic::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(UCrossbowProjectileMagnetic, TargetEnemy); } UCrossbowProjectileMagnetic::UCrossbowProjectileMagnetic() { this->OverlapCheckSize = 300.00f; }