#include "CrossbowProjectileControlled.h" void UCrossbowProjectileControlled::UpdateHomingTarget() { } void UCrossbowProjectileControlled::Server_UpdateHomingTarget_Implementation(const FVector& Target) { } void UCrossbowProjectileControlled::CancelControl() { } void UCrossbowProjectileControlled::All_UpdateHomingTarget_Implementation(const FVector& Target) { } UCrossbowProjectileControlled::UCrossbowProjectileControlled() { this->HomingTarget = NULL; this->CastedOwner = NULL; }