#include "CrossbowElectroBeam.h" #include "Net/UnrealNetwork.h" void ACrossbowElectroBeam::RecalculateMovingBeam() { } void ACrossbowElectroBeam::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(ACrossbowElectroBeam, MaxRange); DOREPLIFETIME(ACrossbowElectroBeam, Arrow0); DOREPLIFETIME(ACrossbowElectroBeam, Arrow1); } ACrossbowElectroBeam::ACrossbowElectroBeam() { this->MaxRange = 0.00f; this->Arrow0 = NULL; this->Arrow1 = NULL; }