#include "CoolDownItemAggregator.h" void UCoolDownItemAggregator::SetPaused(bool IsPaused) { } bool UCoolDownItemAggregator::IsCoolingDown() const { return false; } float UCoolDownItemAggregator::GetCoolDownProgress() const { return 0.0f; } void UCoolDownItemAggregator::ActivateCoolDown(bool startPaused) { } UCoolDownItemAggregator::UCoolDownItemAggregator() { this->CooldownDuration = 2.00f; this->AudioCoolDownFinished = NULL; this->CooldownRemaining = 0.00f; this->CoolDownIsPaused = false; this->Item = NULL; }