#include "ConvertedRobotTurretAnimInstance.h" UConvertedRobotTurretAnimInstance::UConvertedRobotTurretAnimInstance() { this->ReplaceBurstAttack = false; this->IsFiringGrenades = false; this->IsDoingSpecialAttack = false; this->ShouldFireBullets = false; this->StopFiringBullets = false; this->ShouldCannonDeploy = false; }