#include "ContinuousUsableComponent.h" #include "Net/UnrealNetwork.h" void UContinuousUsableComponent::SetCanUse(bool CanUse) { } void UContinuousUsableComponent::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(UContinuousUsableComponent, Usable); } UContinuousUsableComponent::UContinuousUsableComponent() { this->TimeBetweenTicks = 1.00f; this->Usable = true; }