#include "CommunityGoalWrapper.h" void UCommunityGoalWrapper::UpdateAllGoalsInitialized() { } bool UCommunityGoalWrapper::RewardReceived() const { return false; } void UCommunityGoalWrapper::RequestGoalStateData() { } void UCommunityGoalWrapper::RequestFactionsData() { } void UCommunityGoalWrapper::NextPeriod() { } void UCommunityGoalWrapper::InitializeGoalTierTargetValues(UCommunityGoal* goalToInitialize) { } UCommunityGoalFaction* UCommunityGoalWrapper::GetPlayerCurrentFaction(UObject* WorldContext) { return NULL; } void UCommunityGoalWrapper::ClaimRewardMessage(UObject* WorldContext, FCommunityRewardNotification rewardNotification) { } void UCommunityGoalWrapper::ClaimReward() { } void UCommunityGoalWrapper::CheckUI() { } UCommunityGoalWrapper::UCommunityGoalWrapper() { this->HasCGS = false; this->LastCollectedRewardID = 0; this->FreeBeerRewardActive = false; this->AreAllGoalsInitialized = false; }