#include "CoilgunUpgrade.h" #include "Templates/SubclassOf.h" FUpgradeValues UCoilgunUpgrade::GetUpgradedValue(TSubclassOf Item, AFSDPlayerState* Player, ECoilgunUpgrades NewUpgradeType) { return FUpgradeValues{}; } UCoilgunUpgrade::UCoilgunUpgrade() { this->upgradeType = ECoilgunUpgrades::EResistanceWhileCharging; }