#include "CoilGunAnimInstance.h" float UCoilGunAnimInstance::GetCoilSpeed(int32 Index) const { return 0.0f; } float UCoilGunAnimInstance::GetCoilAngle(int32 Index) const { return 0.0f; } UCoilGunAnimInstance::UCoilGunAnimInstance() { this->WindUpSpeed = 1.00f; this->WindDownSpeed = 1.20f; this->MaxExtention = -7.00f; this->HandleExtend = 0.00f; this->MaxCoilSpeed = 15.00f; this->CoilGun = NULL; }