#include "ClaimableRewardEntryWidget.h" void UClaimableRewardEntryWidget::SignalRewardClaimed() { } void UClaimableRewardEntryWidget::SetData(FClaimableRewardEntry InData) { } void UClaimableRewardEntryWidget::MoveIn(float InStartDelay) { } UClaimableRewardEntryWidget::UClaimableRewardEntryWidget() : UUserWidget(FObjectInitializer::Get()) { }