#include "ChargedWeaponUpgrade.h" #include "Templates/SubclassOf.h" FUpgradeValues UChargedWeaponUpgrade::GetUpgradedValue(TSubclassOf Item, AFSDPlayerState* Player, EChargedWeaponUpgrades NewUpgradeType) { return FUpgradeValues{}; } UChargedWeaponUpgrade::UChargedWeaponUpgrade() { this->upgradeType = EChargedWeaponUpgrades::ShotCostAtFullCharge; }