#include "ChargedWeaponAnimInstance.h" UChargedWeaponAnimInstance::UChargedWeaponAnimInstance() { this->isCharging = false; this->ChargeupPlayRate = 1.00f; this->ChargeupPlayRateSpeedChange = 1.00f; this->ChargedownPlayRateSpeedChange = 3.00f; this->MaxChargeupPlayRate = 2.50f; this->Weapon = NULL; }