#include "CharacterStateComponent.h" bool UCharacterStateComponent::IsLocallyControlled() const { return false; } bool UCharacterStateComponent::HasAuthority() const { return false; } float UCharacterStateComponent::GetStateTime() const { return 0.0f; } uint8 UCharacterStateComponent::GetStateID() const { return 0; } bool UCharacterStateComponent::GetStateActive() const { return false; } UPlayerMovementComponent* UCharacterStateComponent::GetCharacterMovement() const { return NULL; } UCharacterStateComponent::UCharacterStateComponent() { this->StateId = 0; this->Character = NULL; this->EnterStateShout = NULL; this->ExitStateShout = NULL; this->AttentionShout = NULL; this->PlayerMovement = NULL; }