#include "CharacterShouts.h" FCharacterShouts::FCharacterShouts() { this->Attention = NULL; this->Follow = NULL; this->standingDown = NULL; this->Downed = NULL; this->RequestRevive = NULL; this->Revived = NULL; this->Resupply = NULL; this->FriendlyFire = NULL; this->KillCry = NULL; this->Dead = NULL; this->Cheating = NULL; this->ResourceFull = NULL; this->ResourceFullNoDonkey = NULL; this->CallDonkey = NULL; this->CallDonkey_NotInMission = NULL; this->Depositing = NULL; this->DepositingNoDonkey = NULL; this->OutOfAmmo = NULL; this->Reloading = NULL; this->CharacterSelected = NULL; this->UpgradeBought = NULL; this->WaitingInDropPod = NULL; this->Carrying = NULL; this->WaitingInEscapePod = NULL; this->Salute = NULL; this->Salute_Spacerig = NULL; this->Drink = NULL; }