#include "CharacterSave.h" FCharacterSave::FCharacterSave() { this->XP = 0; this->HasCompletedRetirementCampaign = false; this->TimesRetired = 0; this->RetiredCharacterLevels = 0; this->HasSeenRetirementRewardScreen = false; this->CharacterClass = NULL; this->SelectedLoadout = 0; }