#include "CharacterCameraController.h" void UCharacterCameraController::ResetFOV(float FadeSpeed) { } void UCharacterCameraController::FOVChanged(float NewFOV) { } void UCharacterCameraController::FadeToFOVRelative(float NewTargetFov, float FadeSpeed) { } void UCharacterCameraController::FadeToFOV(float NewTargetFov, float FadeSpeed) { } UCharacterCameraController::UCharacterCameraController() { this->StartFOV = 0.00f; this->targetFov = 0.00f; this->TargetFOVSpeed = 0.00f; this->Character = NULL; this->Camera = NULL; }