#include "CaveVine.h" #include "Components/SceneComponent.h" #include "Components/SplineMeshComponent.h" ACaveVine::ACaveVine() { this->GroundCollisionChannel = ECC_WorldDynamic; this->IdleSwingSpeed = 25.00f; this->ChaseSpeed = 100.00f; this->MaxReach = 100.00f; this->GroundOffset = 150.00f; this->NoiseRadius = 40.00f; this->NoiseSpeed = 0.20f; this->SplineMeshComponent = CreateDefaultSubobject(TEXT("SplineMeshComponent")); this->VineHead = CreateDefaultSubobject(TEXT("VineHead")); }