#include "CaveLeechAnimInstance.h" UCaveLeechAnimInstance::UCaveLeechAnimInstance() { this->HeadOffset = 0.00f; this->CaveLeech = NULL; this->CaveLeechHead = NULL; this->bIdle = false; this->bTracking = false; this->bPulling = false; this->bRetracting = false; this->bDying = false; this->bDead = false; this->bFrozen = false; this->bBiting = false; }