#include "CarvedResourceCreator.h" UCarvedResourceCreator::UCarvedResourceCreator() { this->Resource = NULL; this->ScaleToResourceDistribution = true; this->Positioning = NULL; this->ExpensiveNoise = 0.00f; this->CarveOffsetRadius = 0.00f; this->SpawnAttachClass = NULL; this->AttachSpawnOffsetDistance = 0.00f; this->TerrainMaterial = NULL; this->Filter = ECarveFilterType::ReplaceAll; this->CarveCellSize = CarveOptionsCellSize::CARVE_CELL_SIZE_25; }