#include "CapsuleHitscanUpgrade.h" #include "Templates/SubclassOf.h" FUpgradeValues UCapsuleHitscanUpgrade::GetUpgradedValue(TSubclassOf Item, AFSDPlayerState* Player, ECapsuleHitscanUpgradeType NewUpgradeType) { return FUpgradeValues{}; } UCapsuleHitscanUpgrade::UCapsuleHitscanUpgrade() { this->upgradeType = ECapsuleHitscanUpgradeType::ShotWidth; }