#include "Campaign.h" #include "Templates/SubclassOf.h" bool UCampaign::IsComplete() const { return false; } bool UCampaign::IsCampaignComplete(UObject* WorldContext, TSubclassOf Campaign) { return false; } UCampaign* UCampaign::GetReference(TSubclassOf Campaign) { return NULL; } UCampaignMission* UCampaign::GetPreviousMission() const { return NULL; } UTexture2D* UCampaign::GetPicture() const { return NULL; } FText UCampaign::GetCampaignTitle(TSubclassOf Campaign) { return FText::GetEmpty(); } UCampaignMission* UCampaign::GetActiveMission() const { return NULL; } bool UCampaign::CanStartCampaign(AFSDPlayerController* Player) const { return false; } bool UCampaign::CanSeeCampaign(APlayerController* PlayerController) const { return false; } bool UCampaign::AreRestrictionsMet(AFSDPlayerController* Player, UDifficultySetting* optionalDifficulty) const { return false; } UCampaign::UCampaign() { this->HasMissions = true; this->CampaignCompleteShout = NULL; this->RequiredCharacterID = NULL; this->Progress = 0; this->Seed = 0; this->CanAbort = true; this->CanSkip = false; this->campaigntype = ECampaignType::Normal; this->CampaignCompletedMissionStat = NULL; this->CampaignActivity = NULL; this->ReplacesOldCampaignCampaign = NULL; this->Mutators = ECampaignMutators::NotAllowed; }