#include "CSGTriangleMapper.h" UCSGTriangleMapper::UCSGTriangleMapper() { this->Enabled = true; this->AttachToMaterial = NULL; this->CellCategories = 3; this->DensityInM2 = 1.00f; this->MinVerticalAngle = 0.00f; this->MaxVerticalAngle = 45.00f; this->ScaleBias = 0.90f; this->IndependentScaleAxes = false; this->SurfaceNormalFactor = 0.00f; this->RandomNormalFactor = 1.00f; this->RotationMinAngle = -180.00f; this->RotationMaxAngle = 180.00f; this->PosOffset = 0.00f; this->PosOffsetSurface = 0.00f; }