#include "BurstWeaponUpgrade.h" #include "Templates/SubclassOf.h" FUpgradeValues UBurstWeaponUpgrade::GetUpgradedValue(TSubclassOf Item, AFSDPlayerState* Player, EBurstWeaponUpgrades NewUpgradeType) { return FUpgradeValues{}; } UBurstWeaponUpgrade::UBurstWeaponUpgrade() { this->upgradeType = EBurstWeaponUpgrades::FullBurstHitBonusDamage; }