#include "BurstWeapon.h" #include "DamageComponent.h" void ABurstWeapon::OnTargetDamaged(UHealthComponentBase* Health, float Amount, UPrimitiveComponent* HitComponent, UFSDPhysicalMaterial* PhysicalMaterial) { } ABurstWeapon::ABurstWeapon() { this->Damage = CreateDefaultSubobject(TEXT("Damage")); this->BurstFireBonusDamage = CreateDefaultSubobject(TEXT("BurstFireDamageBonus")); }