#include "BoxFunctionLibrary.h" FBox UBoxFunctionLibrary::CreateBoxAt(FVector Location, FVector Size) { return FBox{}; } FVector UBoxFunctionLibrary::ClosestPointToBox(FVector Pos, const FBox& Box) { return FVector{}; } float UBoxFunctionLibrary::BoxSize(FBox Box) { return 0.0f; } FVector UBoxFunctionLibrary::BoxExtends(FBox Box) { return FVector{}; } FVector UBoxFunctionLibrary::BoxCenter(FBox Box) { return FVector{}; } UBoxFunctionLibrary::UBoxFunctionLibrary() { }