#include "BoscoAnimInstance.h" UBoscoAnimInstance::UBoscoAnimInstance() { this->DigAnimPlayRate = 0.00f; this->CurrentState = EDroneAIState::Follow; this->IsReadyToMine = false; this->IsMining = false; this->IsFiring = false; this->IsReviving = false; this->IsCarryingGem = false; }