#include "BoscoAbillityComponent.h" int32 UBoscoAbillityComponent::GetMaxCharges(bool Total) const { return 0; } bool UBoscoAbillityComponent::GetIsSet() const { return false; } int32 UBoscoAbillityComponent::GetCharges() const { return 0; } UBoscoAbillityComponent::UBoscoAbillityComponent() { this->ProjectileClass = NULL; this->StreamClass = NULL; this->AbilityData = NULL; this->InitializeAtBeginPlay = false; }