#include "BoscoAbillity.h" UBoscoAbillity::UBoscoAbillity() { this->AbillityAnimation = NULL; this->VoiceOnUse = NULL; this->TargetType = EBoscoAbillityTargetPreference::Self; this->ExitStrategy = NULL; this->CoolDown = 0.00f; this->WindUp = 0.00f; this->Duration = 0.00f; this->range = 0.00f; this->RechargeTime = 0.00f; this->MaxCharges = -1; this->TargetActorIfValid = false; this->RotateTowardsTarget = false; }