#include "BoltActionRifleUpgrade.h" #include "Templates/SubclassOf.h" FUpgradeValues UBoltActionRifleUpgrade::GetUpgradedValue(TSubclassOf Item, AFSDPlayerState* Player, EBoltActionRifleUpgrades NewUpgradeType) { return FUpgradeValues{}; } UBoltActionRifleUpgrade::UBoltActionRifleUpgrade() { this->upgradeType = EBoltActionRifleUpgrades::FocusSpeed; }