#include "Biome.h" #include "Templates/SubclassOf.h" void UBiome::StartPreload(UObject* WorldContext) const { } UTerrainMaterial* UBiome::GetRockMaterial() const { return NULL; } TSoftClassPtr UBiome::GetPostProcessActorClass_Soft() const { return NULL; } UMaterialInstance* UBiome::GetFlavorMaterial() const { return NULL; } UTerrainMaterial* UBiome::GetDirtMaterial() const { return NULL; } TSoftClassPtr UBiome::GetDebrisActorSoftClass() { return NULL; } UTexture2D* UBiome::GetBiomeWorldMap() const { return NULL; } UTexture2D* UBiome::GetBiomePicture() const { return NULL; } FText UBiome::GetBiomeName() const { return FText::GetEmpty(); } UTexture2D* UBiome::GetBiomeMissionBar() const { return NULL; } TSubclassOf UBiome::GetBiomeMapWidget() const { return NULL; } TArray UBiome::GetBiomeMapAssetList() const { return TArray(); } UTexture2D* UBiome::GetBiomeLargeImage() const { return NULL; } int32 UBiome::GetBiomeIndex() const { return 0; } UTexture2D* UBiome::GetBiomeIcon() const { return NULL; } FString UBiome::GetBiomeAnalyticsIndex() const { return TEXT(""); } UParticleSystem* UBiome::GetAtmosphericParticles() const { return NULL; } USoundCue* UBiome::GetAmbientSounds() const { return NULL; } UBiome::UBiome() { this->BiomeIndex = 0; this->IsTutorialBiome = false; this->ExtraCaveSize = 0.00f; this->RockMaterial = NULL; this->DirtMaterial = NULL; this->BurnedMaterialOverride = NULL; this->MissionCompleted = NULL; this->CeilingNoise = NULL; this->CeilingDetailNoise = NULL; this->WallNoise = NULL; this->WallDetailNoise = NULL; this->FloorNoise = NULL; this->FloorDetailNoise = NULL; this->PillarNoise = NULL; this->PillarDetailNoise = NULL; this->PillarSettings = NULL; this->TunnelCeilingNoise = NULL; this->TunnelWallNoise = NULL; this->TunnelFloorNoise = NULL; this->Use3DAmbient = false; this->SmallCaveReverbVolume = 1.00f; this->SmallCaveReverb = NULL; this->MediumCaveReverbVolume = 1.00f; this->MediumCaveReverb = NULL; this->LargeCaveReverbVolume = 1.00f; this->LargeCaveReverb = NULL; this->PlanetZoneSelectionWeight = 1.00f; }