#include "BeltDrivenWeapon.h" #include "Net/UnrealNetwork.h" void ABeltDrivenWeapon::Server_StopBarrel_Implementation() { } void ABeltDrivenWeapon::Server_StartBarrel_Implementation() { } void ABeltDrivenWeapon::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(ABeltDrivenWeapon, Simulate_SpinBarrel); } ABeltDrivenWeapon::ABeltDrivenWeapon() { this->BarrelAudio = NULL; this->BarrelSound = NULL; this->BarrelFadeIn = 0.10f; this->BarrelFadeOut = 0.10f; this->BarrelPitchCurve = NULL; this->BarrelSpinUpTime = 1.00f; this->BarrelSpinDownTime = 1.00f; this->CurrentSpinRate = 0.00f; this->Simulate_SpinBarrel = false; }