#include "BeastMasterComponent.h" #include "Templates/SubclassOf.h" void UBeastMasterComponent::SetDamage(UDamageComponent* cmp, float dmg) { } UActorComponent* UBeastMasterComponent::AddPetComponent(TSubclassOf ComponentClass, AFSDPawn* targetPet, APlayerCharacter* petOwner) { return NULL; } UBeastMasterComponent::UBeastMasterComponent() { this->ShowCanCharmIcon = false; }