#include "BasicPistol.h" #include "DamageComponent.h" void ABasicPistol::OnTargetDamaged(UHealthComponentBase* Health, float Amount, UPrimitiveComponent* HitComponent, UFSDPhysicalMaterial* PhysicalMaterial) { } void ABasicPistol::OnHit(const FHitResult& HitResult, bool isAlwaysPenetrated) { } ABasicPistol::ABasicPistol() { this->DamageComponent = CreateDefaultSubobject(TEXT("DamageComponent")); this->BurstArmorDamageMultiplier = 1.00f; this->ConsecutiveHitsDamageBonus = 0.00f; this->ConsecutiveHitsMaxBonus = 6.00f; }