#include "BTService_FindPlayer.h" UBTService_FindPlayer::UBTService_FindPlayer() { this->MustBeAlive = false; this->SwithToBetterTargets = true; this->RegisterForPositioning = true; this->IsFlying = false; this->CanShoot = false; this->OwnerIsMultiTargeter = false; this->TargetingRange = 3500.00f; }