#include "BTDecorator_CanSeeTarget.h" UBTDecorator_CanSeeTarget::UBTDecorator_CanSeeTarget() { this->UseAsync = false; this->DebugDraw = false; this->MaxRange = 2000.00f; this->Interval = -1.00f; this->EyeSocketName = TEXT("CenterMass"); this->TraceChannel = ECC_GameTraceChannel3; this->UseTargetable = true; }