#include "AutoShotgun.h" void AAutoShotgun::OnTargetKilled(AActor* Target, UFSDPhysicalMaterial* PhysicalMaterial, bool wasDirectHit) { } void AAutoShotgun::OnTargetDamaged(UHealthComponentBase* Health, float Amount, UPrimitiveComponent* HitComponent, UFSDPhysicalMaterial* PhysicalMaterial) { } AAutoShotgun::AAutoShotgun() { this->CQCKillBuff = NULL; }