#include "AutoCannonUpgrade.h" #include "Templates/SubclassOf.h" FUpgradeValues UAutoCannonUpgrade::GetUpgradedValue(TSubclassOf Item, AFSDPlayerState* Player, EAutoCannonUpgrades NewUpgradeType) { return FUpgradeValues{}; } UAutoCannonUpgrade::UAutoCannonUpgrade() { this->upgradeType = EAutoCannonUpgrades::FireTimeIncreaseScaleMultiplier; }