#include "AutoCannon.h" void AAutoCannon::Server_SetStatusActive_Implementation(bool IsActive) { } AAutoCannon::AAutoCannon() { this->StartingFireRate = 3.00f; this->MaxFireRate = 5.50f; this->FireTimeReductionScale = 5.00f; this->FireTimeIncreaseScale = 1.00f; this->MaxFireTimeCap = 5.00f; this->DamageBonusAtFullROF = 1.00f; this->StatusEffectAtFullROF = false; this->FireTimeOffsetForMaxRateOfFireBonus = -0.50f; this->StartLoopingSoundAt = 1.00f; this->StatusAtFullROF = NULL; this->WPN_Fire_2 = NULL; this->CurrentFireTime = 0.00f; }