#include "AttackBaseComponent.h" #include "Templates/SubclassOf.h" UAttackBaseComponent* UAttackBaseComponent::ReplaceAttackComponent(UAttackBaseComponent* componentToReplace, TSubclassOf newComponentClass) { return NULL; } float UAttackBaseComponent::GetMinRange() const { return 0.0f; } float UAttackBaseComponent::GetMaxRange() const { return 0.0f; } void UAttackBaseComponent::CompleteAttack(bool success) { } void UAttackBaseComponent::AttackTarget(AActor* Target) { } void UAttackBaseComponent::AbortAttack() { } UAttackBaseComponent::UAttackBaseComponent() { this->MaxSurfaceAngle = 180.00f; this->MinRange = 0.00f; this->MaxRange = 200.00f; }