#include "AttachedParticlesAfflictionEffect.h" UAttachedParticlesAfflictionEffect::UAttachedParticlesAfflictionEffect() { this->ParticleEffect = NULL; this->ParticleEffects.AddDefaulted(5); this->Socket = EAfflictionSocket::CenterMass; this->ScaleToActor = true; this->UseVisibilityHack = false; this->UseBoneFilter = false; }