#include "AttachMeshesAfflictionItem.h" FAttachMeshesAfflictionItem::FAttachMeshesAfflictionItem() { this->SkeletalMesh = NULL; this->StaticMesh = NULL; this->Animation = NULL; this->Scale = 0.00f; this->AttachType = ECharacterMesh; this->LoopAnimation = false; this->RandomRotaiton = false; this->RandomScale = false; this->CastShadows = false; }