#include "AsyncManager.h" UObject* UAsyncManager::SyncLoadAsset(const TSoftObjectPtr& Asset) { return NULL; } void UAsyncManager::ReleaseAllHandles() { } UClass* UAsyncManager::Receive_SyncLoadClass(TSoftClassPtr Asset) { return NULL; } void UAsyncManager::AsyncLoadSoftObjects(const TArray>& Items, EAsyncPersistence persistence, const FAsyncLoadCompleteDelegate& OnLoadComplete, EAsyncLoadPriority Priority) { } void UAsyncManager::AsyncLoadSoftObject(const TSoftObjectPtr Item, EAsyncPersistence persistence, const FAsyncLoadCompleteDelegate& OnLoadComplete, EAsyncLoadPriority Priority) { } void UAsyncManager::AsyncLoadSoftClass(const TSoftClassPtr Item, EAsyncPersistence persistence, const FAsyncLoadCompleteDelegate& OnLoadComplete, EAsyncLoadPriority Priority) { } void UAsyncManager::AsyncLoadAssets(const TArray& Items, EAsyncPersistence persistence, const FAsyncLoadCompleteDelegate& OnLoadComplete, EAsyncLoadPriority Priority) { } void UAsyncManager::AsyncLoadAsset(const FSoftObjectPath& Item, EAsyncPersistence persistence, const FAsyncLoadCompleteDelegate& OnLoadComplete, EAsyncLoadPriority Priority) { } UAsyncManager::UAsyncManager() { }