#include "AssaultRifleUpgrade.h" #include "Templates/SubclassOf.h" FUpgradeValues UAssaultRifleUpgrade::GetUpgradedValue(TSubclassOf Item, AFSDPlayerState* Player, EAssaultRifleUpgrade NewUpgradeType) { return FUpgradeValues{}; } UAssaultRifleUpgrade::UAssaultRifleUpgrade() { this->upgradeType = EAssaultRifleUpgrade::KillResetsSpread; }