#include "ArmorStatUpgrade.h" #include "Templates/SubclassOf.h" FUpgradeValues UArmorStatUpgrade::GetUpgradedStatValue(AFSDPlayerState* Player, TSubclassOf armorClass, UPawnStat* NewStat) { return FUpgradeValues{}; } UArmorStatUpgrade::UArmorStatUpgrade() { this->Stat = NULL; }