#include "AreaSpawnerComponent.h" void UAreaSpawnerComponent::SpawnInArea(const FVector& Origin, float Radius, float maxVerticalDistance, APawn* Instigator) { } UAreaSpawnerComponent::UAreaSpawnerComponent() { this->ActorToSpawn = NULL; this->PathfinderSize = DeepPathFinderSize::Small; this->ChanceToSpawn = 1.00f; }