#include "AnimNotifyState_TimedParticleEffectWithImpactDecals.h" void UAnimNotifyState_TimedParticleEffectWithImpactDecals::OnParticleCollision(FName EventName, float EmitterTime, int32 ParticleTime, FVector Location, FVector Velocity, FVector Direction, FVector Normal, FName BoneName, UPhysicalMaterial* PhysMat) const { } UAnimNotifyState_TimedParticleEffectWithImpactDecals::UAnimNotifyState_TimedParticleEffectWithImpactDecals() { this->DecalMaterial = NULL; this->DecalSize = 50.00f; this->FadeStartDelay = 1.00f; this->FadeDuration = 1.00f; }