#include "AmmoCountWidget.h" void UAmmoCountWidget::OnItemTotalChanged(int32 Value) { } void UAmmoCountWidget::OnItemEquipped(AItem* NewItem) { } void UAmmoCountWidget::OnItemAmountChanged(int32 Value) { } UAmmoCountWidget::UAmmoCountWidget() : UUserWidget(FObjectInitializer::Get()) { this->Character = NULL; this->Item = NULL; this->Aggregator = NULL; this->ShowClipAndTotalAsOne = false; this->CountThreshold = -1; }