#include "AmberEventEnemyPool.h" UAmberEventEnemyPool::UAmberEventEnemyPool() { this->MaxTimeBetweenSpawn = 0.00f; this->MinTimeBetweenSpawn = 0.00f; this->MaxEnemyCap = 0; this->AmbersNeededdToComplete = 0; this->AmbersNeededOnePlayer = 0; }