#include "AlignEnemyComponent.h" #include "Net/UnrealNetwork.h" void UAlignEnemyComponent::SetRotateWhileStationary(bool Value) { } void UAlignEnemyComponent::OnRep_RotateWhileStationary() { } void UAlignEnemyComponent::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(UAlignEnemyComponent, RotateWhileStationary); } UAlignEnemyComponent::UAlignEnemyComponent() { this->RotateWhileStationary = false; this->IncludePitch = false; }