#include "AimingTowerModule.h" #include "Net/UnrealNetwork.h" void AAimingTowerModule::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AAimingTowerModule, Target); DOREPLIFETIME(AAimingTowerModule, AimRotation); } AAimingTowerModule::AAimingTowerModule() { this->Target = NULL; this->BurstTime = 0.00f; this->AttackTime = 0.00f; this->BurstSize = 0; }